下面是五子棋的代码,我的明白都写在解释里了(引荐进修:Python视频教程)
import pygame # 导入pygame模块 print(pygame.ver) # 搜检pygame的版本,搜检pygame有无导入成功 EMPTY = 0 BLACK = 1 WHITE = 2 # 定义三个常量函数,用来示意白棋,黑棋,以及 空 black_color = [0, 0, 0] # 定义黑色(黑棋用,画棋盘) white_color = [255, 255, 255] # 定义白色(白棋用) # 定义棋盘这个类 class RenjuBoard(object): def __init__(self): # self._board = board = [[EMPTY] * 15 for _ in range(15)] # 将棋盘每个交叉点都看做列表的一个元素位,一共有15*15共225个元素 self._board = [[]] * 15 self.reset() #重置棋盘 def reset(self): for row in range(len(self._board)): self._board[row] = [EMPTY] * 15 #定义棋盘上的下棋函数,row示意行,col示意列,is_black示意推断当前点位该下黑棋,照样白棋 def move(self, row, col, is_black): if self._board[row][col] == EMPTY: self._board[row][col] = BLACK if is_black else WHITE return True return False # 给棋盘定义一个函数将本身在screen上面画出来,运用pygame.draw()函数。而且趁便将下了的棋子也画出来 def draw(self, screen): for h in range(1, 16): pygame.draw.line(screen, black_color, [40, h * 40], [600, h * 40], 1) pygame.draw.line(screen, black_color, # 给棋盘加一个外框,使雅观 pygame.draw.rect(screen, black_color, [36, 36, 568, 568], 3) # 在棋盘上标出,天元以及别的4个特别点位 pygame.draw.circle(screen, black_color, [320, 320], 5, 0) pygame.draw.circle(screen, black_color, [160, 160], 3, 0) pygame.draw.circle(screen, black_color, [160, 480], 3, 0) pygame.draw.circle(screen, black_color, [480, 160], 3, 0) pygame.draw.circle(screen, black_color, [480, 480], 3, 0) #做2次for轮回获得棋盘上一切交叉点的坐标 for row in range(len(self._board)): for col in range(len(self._board[row])): # 将下在棋盘上的棋子画出来 if self._board[row][col] != EMPTY: ccolor = black_color \ if self._board[row][col] == BLACK else white_color # 获得这个交叉点下的棋子的色彩,并将棋子画出来 pos = [40 * (col + 1), 40 * (row + 1)] # 画出棋子 pygame.draw.circle(screen, ccolor, pos, 18, 0) # 定义函数,传入当前棋盘上的棋子列表,输出效果,不论黑棋白棋胜,都是传回False,未出效果则为True def is_win(board): for n in range(15): # 推断垂直方向成功 flag = 0 # flag是一个标签,示意是不是有一连以上五个雷同色彩的棋子 for b in board._board: if b[n] == 1: flag += 1 if flag == 5: print('黑棋胜') return False else: # else示意此时没有一连雷同的棋子,标签flag重置为0 flag = 0 flag = 0 for b in board._board: if b[n] == 2: flag += 1 if flag == 5: print('白棋胜') return False else: flag = 0 # 推断程度方向成功 flag = 0 for b in board._board[n]: if b == 1: flag += 1 if flag == 5: print('黑棋胜') return False else: flag = 0 flag = 0 for b in board._board[n]: if b == 2: flag += 1 if flag == 5: print('白棋胜') return False else: flag = 0 # 推断正斜方向成功 for x in range(4, 25): flag = 0 for i,b in enumerate(board._board): if 14 >= x - i >= 0 and b[x - i] == 1: flag += 1 if flag == 5: print('黑棋胜') return False else: flag = 0 for x in range(4, 25): flag = 0 for i,b in enumerate(board._board): if 14 >= x - i >= 0 and b[x - i] == 2: flag += 1 if flag == 5: print('白棋胜') return False else: flag = 0 #推断反斜方向成功 for x in range(11, -11, -1): flag = 0 for i,b in enumerate(board._board): if 0 <= x + i <= 14 and b[x + i] == 1: flag += 1 if flag == 5: print('黑棋胜') return False else: flag = 0 for x in range(11, -11, -1): flag = 0 for i,b in enumerate(board._board): if 0 <= x + i <= 14 and b[x + i] == 2: flag += 1 if flag == 5: print('白棋胜') return False else: flag = 0 return True def main(): # 竖立棋盘对象 board = RenjuBoard() # 用于推断是下黑棋照样白棋 is_black = True # pygame初始化函数,牢固写法 pygame.init() pygame.display.set_caption('五子棋') # 改题目 # pygame.display.set_mode()示意竖立个窗口,左上角为坐标原点,往右为x正向,往下为y轴正向 screen = pygame.display.set_mode((640,640)) # 给窗口添补色彩,色彩用三原色数字列表示意 screen.fill([125,95,24]) board.draw(screen) # 给棋盘类发敕令,挪用draw()函数将棋盘画出来 pygame.display.flip() # 革新窗口显现 running = True # while 主轮回的标签,以便跳出轮回 while running: # 遍历竖立窗口后发作的一切事宜,牢固写法 for event in pygame.event.get(): # 依据事宜的范例,举行推断 if event.type == pygame.QUIT: running = False elif event.type == pygame.KEYUP: pass # pygame.MOUSEBUTTONDOWN示意鼠标的键被按下 elif event.type == pygame.MOUSEBUTTONDOWN and \ event.button == 1:# button示意鼠标左键 x, y = event.pos # 拿到鼠标当前在窗口上的位置坐标 # 将鼠标的(x, y)窗口坐标,转化换为棋盘上的坐标 row = round((y - 40) / 40) col = round((x - 40) / 40) if board.move(row, col, is_black): is_black = not is_black screen.fill([125, 95, 24]) board.draw(screen) pygame.display.flip() # 挪用推断输赢函数 if not is_win(board): #break running = False # 这里我有个bug没找到解决办法,就是推断出输赢后,运用break跳出事宜遍历的for轮回,然则总是不能跳出来,致使输赢分出来了 #还能够继承下,这里我采纳推断输赢后就将running标签赋值为False,跳出主轮回,然则如许棋盘的窗口也没了。来日诰日再找找bug在哪 pygame.quit() if __name__ == '__main__': main()
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