剧本能够自定义分辨率,用相机截高清截图。能够用代码动态截图,也能够在编辑形式下截图。
注重截图宽高比要准确,宽高比不准确时能够会出问题。
截图结果:
剧本:
CameraCapture.cs
using UnityEngine; using System.IO; /// <summary> /// 相机截图 /// <para>ZhangYu 2018-07-06</para> /// </summary> public class CameraCapture : MonoBehaviour { // 截图尺寸 public enum CaptureSize { CameraSize, ScreenResolution, FixedSize } // 目的摄像机 public Camera targetCamera; // 截图尺寸 public CaptureSize captureSize = CaptureSize.CameraSize; // 像素尺寸 public Vector2 pixelSize; // 保留途径 public string savePath = "StreamingAssets/"; // 文件名称 public string fileName = "cameraCapture.png"; #if UNITY_EDITOR private void Reset() { targetCamera = GetComponent<Camera>(); pixelSize = new Vector2(Screen.currentResolution.width, Screen.currentResolution.height); } #endif /// <summary> 保留截图 </summary> /// <param name="camera">目的摄像机</param> public void saveCapture() { Vector2 size = pixelSize; if (captureSize == CaptureSize.CameraSize) { size = new Vector2(targetCamera.pixelWidth, targetCamera.pixelHeight); } else if (captureSize == CaptureSize.ScreenResolution) { size = new Vector2(Screen.currentResolution.width, Screen.currentResolution.height); } string path = Application.dataPath + "/" + savePath + fileName; saveTexture(path, capture(targetCamera, (int)size.x, (int)size.y)); } /// <summary> 相机截图 </summary> /// <param name="camera">目的相机</param> public static Texture2D capture(Camera camera) { return capture(camera, Screen.width, Screen.height); } /// <summary> 相机截图 </summary> /// <param name="camera">目的相机</param> /// <param name="width">宽度</param> /// <param name="height">高度</param> public static Texture2D capture(Camera camera, int width, int height) { RenderTexture rt = new RenderTexture(width, height, 0); rt.depth = 24; rt.antiAliasing = 8; camera.targetTexture = rt; camera.RenderDontRestore(); RenderTexture.active = rt; Texture2D texture = new Texture2D(width, height, TextureFormat.ARGB32, false, true); Rect rect = new Rect(0, 0, width, height); texture.ReadPixels(rect, 0, 0); texture.filterMode = FilterMode.Point; texture.Apply(); camera.targetTexture = null; RenderTexture.active = null; Destroy(rt); return texture; } /// <summary> 保留贴图 </summary> /// <param name="path">保留途径</param> /// <param name="texture">Texture2D</param> public static void saveTexture(string path, Texture2D texture) { File.WriteAllBytes(path, texture.EncodeToPNG()); #if UNITY_EDITOR Debug.Log("已保留截图到:" + path); #endif } }
剧本编辑器:
CameraCaptureEditor.cs
using UnityEditor; using UnityEngine; /// <summary> /// 相机截图 编辑器 /// <para>ZhangYu 2018-07-06</para> /// </summary> [CanEditMultipleObjects] [CustomEditor(typeof(CameraCapture))] public class CameraCaptureEditor : Editor { public override void OnInspectorGUI() { // 属性 CameraCapture script = (CameraCapture)target; int selected = (int)script.captureSize; // 重绘GUI EditorGUI.BeginChangeCheck(); drawProperty("targetCamera", "目的像机"); string[] options = new string[] { "像机尺寸", "屏幕尺寸", "牢固尺寸"}; selected = EditorGUILayout.Popup("截图尺寸", selected, options, GUILayout.ExpandWidth(true)); script.captureSize = (CameraCapture.CaptureSize)selected; if (script.captureSize == CameraCapture.CaptureSize.FixedSize) { drawProperty("pixelSize", "像素尺寸"); EditorGUILayout.HelpBox("请坚持准确的宽高比!\n不然截图地区能够涌现毛病。", MessageType.Info); } drawProperty("savePath", "保留途径"); drawProperty("fileName", "文件名称"); // 保留截图按钮 bool isPress = GUILayout.Button("保留截图", GUILayout.ExpandWidth(true)); if (isPress) script.saveCapture(); if (EditorGUI.EndChangeCheck()) serializedObject.ApplyModifiedProperties(); } private void drawProperty(string property, string label) { EditorGUILayout.PropertyField(serializedObject.FindProperty(property), new GUIContent(label), true); } }
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