本文实例报告了C#设想情势之Builder生成器情势处理带妻子设置电脑题目。分享给人人供人人参考,细致以下:
一、理论定义
生成器情势 又叫:制作者情势,它 能够 把一个 庞杂的对象,分步骤建立。
二、运用举例
需求形貌:话说发工资了,盘算去岗顶百脑汇 给妻子设置一台电脑。
OK,坐着BRT,就出发了。
到岗顶,一玉人扑面而来,面带微笑:教师,叨教看中谁人品牌,过来看一下嘛!
人家都启齿了,盛情难却,就看下吧。
三、细致编码
1.CPU
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Com.Design.Gof.Builder { /// <summary> /// CPU /// </summary> public class CPU { /// <summary> /// CPU品牌 /// </summary> public string Brand { get; set; } /// <summary> /// CPU系列名 /// </summary> public string SerialsName { get; set; } //其他属性........... } }
2.主板
主板MotherBoard
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Com.Design.Gof.Builder { /// <summary> /// 主板 /// </summary> public class MotherBoard { /// <summary> /// 主板品牌 /// </summary> public string Brand { get; set; } /// <summary> /// 主板系列名 /// </summary> public string SerialsName { get; set; } //其他属性........... } }
3.内存条
内存条Memory
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Com.Design.Gof.Builder { /// <summary> /// Memory /// </summary> public class Memory { /// <summary> /// Memory品牌 /// </summary> public string Brand { get; set; } /// <summary> /// Memory系列名 /// </summary> public string SerialsName { get; set; } //其他属性........... } }
4.硬盘
硬盘HardDisk
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Com.Design.Gof.Builder { /// <summary> /// HardDisk /// </summary> public class HardDisk { /// <summary> /// HardDisk品牌 /// </summary> public string Brand { get; set; } /// <summary> /// HardDisk系列名 /// </summary> public string SerialsName { get; set; } //其他属性........... } }
5.显卡
显卡GraphicCard
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Com.Design.Gof.Builder { /// <summary> ///显卡 GraphicCard /// </summary> public class GraphicCard { /// <summary> /// 显卡GraphicCard品牌 /// </summary> public string Brand { get; set; } /// <summary> /// 显卡GraphicCard系列名 /// </summary> public string SerialsName { get; set; } //其他属性........... } }
6.显现器
显现器Display
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Com.Design.Gof.Builder { /// <summary> /// Display /// </summary> public class Display { /// <summary> /// 显现器品牌 /// </summary> public string Brand { get; set; } /// <summary> /// 系列名 /// </summary> public string SerialsName { get; set; } //其他属性........... } }
7.音箱
音箱Speakers
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Com.Design.Gof.Builder { /// <summary> /// 音箱Speakers /// </summary> public class Speakers { /// <summary> /// Speakers品牌 /// </summary> public string Brand { get; set; } /// <summary> /// Speakers系列名 /// </summary> public string SerialsName { get; set; } //其他属性........... } }
8.键盘
键盘Keyboard
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Com.Design.Gof.Builder { /// <summary> /// 键盘Keyboard /// </summary> public class Keyboard { /// <summary> /// Keyboard品牌 /// </summary> public string Brand { get; set; } /// <summary> /// 键盘Keyboard系列名 /// </summary> public string SerialsName { get; set; } //其他属性........... } }
9.鼠标
鼠标Mouse
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Com.Design.Gof.Builder { /// <summary> /// 鼠标Mouse /// </summary> public class Mouse { /// <summary> /// Mouse品牌 /// </summary> public string Brand { get; set; } /// <summary> /// 鼠标Mouse系列名 /// </summary> public string SerialsName { get; set; } //其他属性........... } }
10.电脑设置单Config
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Com.Design.Gof.Builder { public class Config { /// <summary> /// CPU /// </summary> public CPU CPU { get; set; } /// <summary> /// 显现器 /// </summary> public Display Display { get; set; } /// <summary> /// 主板 /// </summary> public MotherBoard MotherBoard { get; set; } /// <summary> /// 内存条 /// </summary> public Memory Memory { get; set; } /// <summary> /// 硬盘 /// </summary> public HardDisk HardDisk { get; set; } /// <summary> /// 显卡 /// </summary> public GraphicCard GraphicCard { get; set; } /// <summary> /// 音箱 /// </summary> public Speakers Speakers { get; set; } /// <summary> /// 键盘 /// </summary> public Keyboard Keyboard { get; set; } /// <summary> /// 鼠标 /// </summary> public Mouse Mouse { get; set; } } }
11.一台电脑Computer
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Com.Design.Gof.Builder { /// <summary> /// 电脑 /// </summary> public class Computer { /// <summary> /// CPU /// </summary> public CPU CPU { get; set; } /// <summary> /// 显现器 /// </summary> public Display Display { get; set; } /// <summary> /// 主板 /// </summary> public MotherBoard MotherBoard { get; set; } /// <summary> /// 内存条 /// </summary> public Memory Memory { get; set; } /// <summary> /// 硬盘 /// </summary> public HardDisk HardDisk { get; set; } /// <summary> /// 显卡 /// </summary> public GraphicCard GraphicCard { get; set; } /// <summary> /// 音箱 /// </summary> public Speakers Speakers { get; set; } /// <summary> /// 键盘 /// </summary> public Keyboard Keyboard { get; set; } /// <summary> /// 鼠标 /// </summary> public Mouse Mouse { get; set; } /// <summary> /// 电脑品牌厂商 /// </summary> public Manufactures Manufactures { get; set; } /// <summary> /// 属于的系列 /// </summary> public string Serials{ get; set; } /// <summary> /// 显现电脑设置 /// </summary> public void ShowConfig() { Console.WriteLine(Manufactures +"\t"+ Serials+" 系列的设置以下:"); Console.WriteLine("--------------------------------------------------"); Console.WriteLine("配件 品牌\t 系列"); Console.WriteLine("CPU " + CPU.Brand + "\t " + CPU.SerialsName + "系列"); Console.WriteLine("主板 " + MotherBoard.Brand + "\t " + MotherBoard.SerialsName + "系列"); Console.WriteLine("内存条 " + Memory.Brand + "\t " + Memory.SerialsName + "系列"); Console.WriteLine("硬盘 " + HardDisk.Brand + "\t " + HardDisk.SerialsName + "系列"); Console.WriteLine("显卡 " + GraphicCard.Brand + "\t " + GraphicCard.SerialsName + "系列"); Console.WriteLine("显现器 " + Display.Brand + "\t " + Display.SerialsName + "系列"); Console.WriteLine("音箱 " + Speakers.Brand + "\t " + Speakers.SerialsName + "系列"); Console.WriteLine("键盘 " + Keyboard.Brand + "\t " + Keyboard.SerialsName + "系列"); Console.WriteLine("鼠标 " + Mouse.Brand + "\t " + Mouse.SerialsName + "系列"); Console.WriteLine(); Console.WriteLine(); } } }
12.某一品牌 某一系列 产物的 细致设置
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Com.Design.Gof.Builder.Factory; namespace Com.Design.Gof.Builder { /// <summary> /// 某一个产物的设置 /// </summary> public class SerialsModel { private Config cfg = null; /// <summary> /// 猎取电脑设置单 /// </summary> /// <param name="Manufactures"></param> /// <param name="SerialsName"></param> public SerialsModel(Manufactures Manufactures, string SerialsName) { cfg= ConfigFactory.GetConfig(Manufactures, SerialsName); } /// <summary> /// 细致设置,每一个产物系列都有对应的产物设置单 /// </summary> public Config Cfg { get { return cfg; } } } }
13.电脑设置单,读取的是XML文件,一共有三个测试文件,遐想ThinkPad.xml,三星.xml,索尼.xml,下面只显现遐想,其他的随附件下载
<?xml version="1.0" encoding="utf-8" ?> <products> <product Brand="lenovo" Serials="遐想IdeaCentre K330"> <config> <cpu Brand="Intel">Intel 酷睿 i5 2320 </cpu> <MotherBoard Brand="华硕">华硕 H61系列</MotherBoard> <Memory Brand="金士顿">金士顿 XXXX</Memory> <HardDisk Brand="希捷">希捷1TB 7200转,SATA2</HardDisk> <GraphicCard Brand="华硕">华硕显卡XXXX</GraphicCard> <Display Brand="lenovo">遐想显现器XXXX</Display> <Speakers Brand="lenovo">遐想XXXX</Speakers> <Keyboard Brand="lenovo">遐想键盘XXXX</Keyboard> <Mouse Brand="微软">微软鼠标XXXX</Mouse> </config> </product> <product Brand="ThinkPad" Serials="遐想Y670P-IFI"> <config> <cpu Brand="Intel">Intel 酷睿i5 2450M </cpu> <MotherBoard Brand="华硕">华硕 H61系列</MotherBoard> <Memory Brand="金士顿">金士顿 XXXX</Memory> <HardDisk Brand="希捷">希捷500G XXXX</HardDisk> <GraphicCard Brand="华硕">华硕显卡XXXX</GraphicCard> <Display Brand="LG">LG显现器XXXX</Display> <Speakers Brand="漫步者">漫步者XXXX</Speakers> <Keyboard Brand="微软">微软键盘XXXX</Keyboard> <Mouse Brand="罗技">罗技鼠标XXXX</Mouse> </config> </product> <product Brand="ThinkPad" Serials="遐想B470P-IFI"> <config> <cpu Brand="Intel">Intel 酷睿i5 2450M </cpu> <MotherBoard Brand="华硕">华硕 H61系列</MotherBoard> <Memory Brand="金士顿">金士顿 XXXX</Memory> <HardDisk Brand="希捷">希捷500G XXXX</HardDisk> <GraphicCard Brand="华硕">华硕显卡XXXX</GraphicCard> <Display Brand="LG">LG显现器XXXX</Display> <Speakers Brand="漫步者">漫步者XXXX</Speakers> <Keyboard Brand="微软">微软键盘XXXX</Keyboard> <Mouse Brand="长城">长城鼠标XXXX</Mouse> </config> </product> </products>
14.一个特地担任猎取电脑 设置单的 简朴东西类
using System; using System.Collections.Generic; using System.Linq; using System.Xml.Linq; using System.Xml.XPath; using System.Text; using Com.Design.Gof.Builder; using System.Xml; using System.IO; namespace Com.Design.Gof.Builder.Factory { public class ConfigFactory { /// <summary> /// 猎取电脑设置单 /// </summary> /// <param name="manufactures">电脑厂商</param> /// <param name="SerialName">指定系列</param> /// <returns></returns> public static Config GetConfig(Manufactures manufactures, string SerialName) { Config cfg = new Config(); //从XML文件,加载电脑设置单 XDocument doc = XDocument.Parse(File.ReadAllText(AppDomain.CurrentDomain.BaseDirectory + @"\Builder\Data\" + manufactures + ".xml")); XPathNavigator nav=doc.CreateNavigator(); XPathNavigator n=nav.SelectSingleNode("/products/product[@Serials='" + SerialName.Trim() + "']"); n.MoveToChild("config",""); if (n == null) { return cfg; } string Brand = string.Empty, Serials = string.Empty; //CPU n.MoveToChild("cpu", ""); Brand = n.GetAttribute("Brand", ""); Serials = n.Value; cfg.CPU = new CPU { Brand = Brand, SerialsName = Serials }; //主板MotherBoard n.MoveToNext("MotherBoard",""); Brand = n.GetAttribute("Brand", ""); Serials = n.Value; cfg.MotherBoard = new MotherBoard { Brand = Brand, SerialsName = Serials }; //内存Memory n.MoveToNext("Memory", ""); Brand = n.GetAttribute("Brand", ""); Serials = n.Value; cfg.Memory = new Memory { Brand = Brand, SerialsName = Serials }; //硬盘HardDisk n.MoveToNext("HardDisk", ""); Brand = n.GetAttribute("Brand", ""); Serials = n.Value; cfg.HardDisk = new HardDisk { Brand = Brand, SerialsName = Serials }; //显卡GraphicCard n.MoveToNext("GraphicCard", ""); Brand = n.GetAttribute("Brand", ""); Serials = n.Value; cfg.GraphicCard = new GraphicCard { Brand = Brand, SerialsName = Serials }; //显现器Display n.MoveToNext("Display", ""); Brand = n.GetAttribute("Brand", ""); Serials = n.Value; cfg.Display = new Display { Brand = Brand, SerialsName = Serials }; //音箱Speakers n.MoveToNext("MotherBoard", ""); Brand = n.GetAttribute("Brand", ""); Serials = n.Value; cfg.Speakers = new Speakers { Brand = Brand, SerialsName = Serials }; //键盘Keyboard n.MoveToNext("Keyboard", ""); Brand = n.GetAttribute("Brand", ""); Serials = n.Value; cfg.Keyboard = new Keyboard { Brand = Brand, SerialsName = Serials }; //鼠标MotherBoard n.MoveToNext("Mouse", ""); Brand = n.GetAttribute("Brand", ""); Serials = n.Value; cfg.Mouse = new Mouse { Brand = Brand, SerialsName = Serials }; return cfg; } } }
15.一个接口,定义了怎样构建一个电脑
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Com.Design.Gof.Builder { public interface IBuilder { /// <summary> /// CPU /// </summary> void BuilderCPU(CPU cpu); /// <summary> /// 主板 /// </summary> void BuilderMotherBoard(MotherBoard motherBoard); /// <summary> /// 显现器 /// </summary> void BuilderDisplay(Display display); /// <summary> /// 内存条 /// </summary> void BuilderMemory(Memory memory); /// <summary> /// 硬盘 /// </summary> void BuilderHardDisk(HardDisk hardDisk); /// <summary> /// 显卡 /// </summary> void BuilderGraphicCard(GraphicCard graphicCard); /// <summary> /// 音箱 /// </summary> void BuilderSpeakers(Speakers speakers); /// <summary> /// 键盘 /// </summary> void BuilderKeyboard(Keyboard keyboard); /// <summary> /// 鼠标 /// </summary> void BuilderMouse(Mouse mouse); /// <summary> /// 猎取组装好的电脑 /// </summary> /// <returns></returns> Computer GetComputer(); } }
16.遐想电脑
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Com.Design.Gof.Builder { /// <summary> /// ThinkPad品牌厂商 /// </summary> public class ThinkPad:IBuilder { Computer computer = null;//电脑 SerialsModel Serials = null;//某个产物系列的细致产物 public ThinkPad(Manufactures Manufactures, string SerialsName) { computer = new Computer { Manufactures = Manufactures, Serials = SerialsName }; Serials = new SerialsModel(Manufactures, SerialsName); } #region 装配电脑 /// <summary> /// 1.组装 CPU /// </summary> /// <param name="cpu"></param> public void BuilderCPU(CPU cpu) { computer.CPU = cpu; } /// <summary> /// 2.组装 主板 /// </summary> /// <param name="motherBoard"></param> public void BuilderMotherBoard(MotherBoard motherBoard) { computer.MotherBoard = motherBoard; } /// <summary> /// 3.组装 内存条 /// </summary> /// <param name="display"></param> public void BuilderMemory(Memory memory) { computer.Memory = memory; } /// <summary> ///4.组装 硬盘 /// </summary> /// <param name="display"></param> public void BuilderHardDisk(HardDisk hardDisk) { computer.HardDisk = hardDisk; } /// <summary> /// 5.组装 显卡 /// </summary> /// <param name="display"></param> public void BuilderGraphicCard(GraphicCard graphicCard) { computer.GraphicCard = graphicCard; } /// <summary> /// 6.组装 显现器 /// </summary> /// <param name="display"></param> public void BuilderDisplay(Display display) { computer.Display = display; } /// <summary> /// 7.组装 音箱 /// </summary> /// <param name="display"></param> public void BuilderSpeakers(Speakers speakers) { computer.Speakers = speakers; } /// <summary> /// 8.组装 键盘 /// </summary> /// <param name="display"></param> public void BuilderKeyboard(Keyboard keyboard) { computer.Keyboard = keyboard; } /// <summary> /// 9.组装 鼠标 /// </summary> /// <param name="display"></param> public void BuilderMouse(Mouse mouse) { computer.Mouse = mouse; } #endregion /// <summary> /// 猎取组装后的电脑 /// </summary> /// <returns></returns> public Computer GetComputer() { //步骤1--CPU BuilderCPU(Serials.Cfg.CPU); //步骤2---主板 BuilderMotherBoard(Serials.Cfg.MotherBoard); //步骤3--内存条 BuilderMemory(Serials.Cfg.Memory); //步骤4--硬盘 BuilderHardDisk(Serials.Cfg.HardDisk); //步骤5--显卡 BuilderGraphicCard(Serials.Cfg.GraphicCard); //步骤6--显现器 BuilderDisplay(Serials.Cfg.Display); //步骤7--音箱 BuilderSpeakers(Serials.Cfg.Speakers); //步骤8--键盘 BuilderKeyboard(Serials.Cfg.Keyboard); //步骤9--鼠标 BuilderMouse(Serials.Cfg.Mouse); return computer; } } }
17.索尼电脑
Sony
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Com.Design.Gof.Builder { /// <summary> /// Sony索尼品牌厂商 /// </summary> public class Sony:IBuilder { Computer computer = null;//电脑 SerialsModel Serials = null;//某个产物系列的细致产物 public Sony(Manufactures Manufactures, string SerialsName) { computer = new Computer { Manufactures = Manufactures, Serials = SerialsName }; Serials = new SerialsModel(Manufactures, SerialsName); } #region 装配电脑 /// <summary> /// 1.组装 CPU /// </summary> /// <param name="cpu"></param> public void BuilderCPU(CPU cpu) { computer.CPU = cpu; } /// <summary> /// 2.组装 主板 /// </summary> /// <param name="motherBoard"></param> public void BuilderMotherBoard(MotherBoard motherBoard) { computer.MotherBoard = motherBoard; } /// <summary> /// 3.组装 内存条 /// </summary> /// <param name="display"></param> public void BuilderMemory(Memory memory) { computer.Memory = memory; } /// <summary> ///4.组装 硬盘 /// </summary> /// <param name="display"></param> public void BuilderHardDisk(HardDisk hardDisk) { computer.HardDisk = hardDisk; } /// <summary> /// 5.组装 显卡 /// </summary> /// <param name="display"></param> public void BuilderGraphicCard(GraphicCard graphicCard) { computer.GraphicCard = graphicCard; } /// <summary> /// 6.组装 显现器 /// </summary> /// <param name="display"></param> public void BuilderDisplay(Display display) { computer.Display = display; } /// <summary> /// 7.组装 音箱 /// </summary> /// <param name="display"></param> public void BuilderSpeakers(Speakers speakers) { computer.Speakers = speakers; } /// <summary> /// 8.组装 键盘 /// </summary> /// <param name="display"></param> public void BuilderKeyboard(Keyboard keyboard) { computer.Keyboard = keyboard; } /// <summary> /// 9.组装 鼠标 /// </summary> /// <param name="display"></param> public void BuilderMouse(Mouse mouse) { computer.Mouse = mouse; } #endregion /// <summary> /// 猎取组装后的电脑 /// </summary> /// <returns></returns> public Computer GetComputer() { //步骤1--CPU BuilderCPU(Serials.Cfg.CPU); //步骤2---主板 BuilderMotherBoard(Serials.Cfg.MotherBoard); //步骤3--内存条 BuilderMemory(Serials.Cfg.Memory); //步骤4--硬盘 BuilderHardDisk(Serials.Cfg.HardDisk); //步骤5--显卡 BuilderGraphicCard(Serials.Cfg.GraphicCard); //步骤6--显现器 BuilderDisplay(Serials.Cfg.Display); //步骤7--音箱 BuilderSpeakers(Serials.Cfg.Speakers); //步骤8--键盘 BuilderKeyboard(Serials.Cfg.Keyboard); //步骤9--鼠标 BuilderMouse(Serials.Cfg.Mouse); return computer; } } }
18.三星电脑
三星
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Com.Design.Gof.Builder { /// <summary> /// Samsung索尼品牌厂商 /// </summary> public class Samsung:IBuilder { Computer computer = null;//电脑 SerialsModel Serials = null;//某个产物系列的细致产物 public Samsung(Manufactures Manufactures, string SerialsName) { computer = new Computer { Manufactures = Manufactures, Serials = SerialsName }; Serials = new SerialsModel(Manufactures, SerialsName); } #region 装配电脑 /// <summary> /// 1.组装 CPU /// </summary> /// <param name="cpu"></param> public void BuilderCPU(CPU cpu) { computer.CPU = cpu; } /// <summary> /// 2.组装 主板 /// </summary> /// <param name="motherBoard"></param> public void BuilderMotherBoard(MotherBoard motherBoard) { computer.MotherBoard = motherBoard; } /// <summary> /// 3.组装 内存条 /// </summary> /// <param name="display"></param> public void BuilderMemory(Memory memory) { computer.Memory = memory; } /// <summary> ///4.组装 硬盘 /// </summary> /// <param name="display"></param> public void BuilderHardDisk(HardDisk hardDisk) { computer.HardDisk = hardDisk; } /// <summary> /// 5.组装 显卡 /// </summary> /// <param name="display"></param> public void BuilderGraphicCard(GraphicCard graphicCard) { computer.GraphicCard = graphicCard; } /// <summary> /// 6.组装 显现器 /// </summary> /// <param name="display"></param> public void BuilderDisplay(Display display) { computer.Display = display; } /// <summary> /// 7.组装 音箱 /// </summary> /// <param name="display"></param> public void BuilderSpeakers(Speakers speakers) { computer.Speakers = speakers; } /// <summary> /// 8.组装 键盘 /// </summary> /// <param name="display"></param> public void BuilderKeyboard(Keyboard keyboard) { computer.Keyboard = keyboard; } /// <summary> /// 9.组装 鼠标 /// </summary> /// <param name="display"></param> public void BuilderMouse(Mouse mouse) { computer.Mouse = mouse; } #endregion /// <summary> /// 猎取组装后的电脑 /// </summary> /// <returns></returns> public Computer GetComputer() { //步骤1--CPU BuilderCPU(Serials.Cfg.CPU); //步骤2---主板 BuilderMotherBoard(Serials.Cfg.MotherBoard); //步骤3--内存条 BuilderMemory(Serials.Cfg.Memory); //步骤4--硬盘 BuilderHardDisk(Serials.Cfg.HardDisk); //步骤5--显卡 BuilderGraphicCard(Serials.Cfg.GraphicCard); //步骤6--显现器 BuilderDisplay(Serials.Cfg.Display); //步骤7--音箱 BuilderSpeakers(Serials.Cfg.Speakers); //步骤8--键盘 BuilderKeyboard(Serials.Cfg.Keyboard); //步骤9--鼠标 BuilderMouse(Serials.Cfg.Mouse); return computer; } } }
19.玉人销售员,指点我们买电脑
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Com.Design.Gof.Builder { /// <summary> /// 电脑厂家,销售员指点 消费者 要购置谁人 品牌 的电脑 /// </summary> public enum Manufactures { Acer宏碁=1, Alienware=2,长城=3, 戴尔=4, 东芝=5, 文籍=6, 多彩=7, DCMOFA=8,ESER宇朔=9,富士通=10, 朴直=11,Gateway华硕=12, 惠普=13, 海尔=14, 瀚斯宝丽=15,Intel=16, 技嘉=17,遐想=18, 遐想ThinkPad=19, 雷蛇=20, LG=21, 镭波=22, msi微星=23, 明唐=24,NEC=25, 苹果=26,清华=27,同方=28, 七喜=29, 七彩虹=30,神舟=31, 索尼=32, 三星=33, 松下=34, 史密斯=35, 索泰=36, 神酷=37, TerransForce=38,微软=39, 万利达=40, 新蓝=41,优派=42 } public class Salesman { /// <summary> /// 电脑设置 /// </summary> public void ShowConfig() { Builder.GetComputer().ShowConfig(); } /// <summary> /// 制造商 /// </summary> public IBuilder Builder { get; set; } } }
20.主函数挪用
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Com.Design.Gof.Builder; namespace Com.Design.Gof.Test { class Program { static void Main(string[] args) { //这位教师,叨教你看中哪一个型号?这边来看下吧! Salesman salesman = new Salesman(); //玉人引见的 第一台电脑 salesman.Builder = new ThinkPad(Manufactures.遐想ThinkPad, "遐想IdeaCentre K330"); salesman.ShowConfig(); //电脑设置 //第二台电脑 salesman.Builder = new Sony(Manufactures.索尼, "索尼E14A17ECW"); salesman.ShowConfig(); //电脑设置 //第三台电脑 salesman.Builder = new Samsung(Manufactures.三星, "三星300E4A-S0G"); salesman.ShowConfig(); //电脑设置 Console.ReadKey(); } } }
21.运转效果
22.总结
原本想把每一个电脑配件再细化,发明工程很大,电脑 产物的属性许多,所以只列出2个字段。
附件内里包含了顺序源码。也包含其他项目的测试,有控制台,有web。
以上就是C#中Builder生成器情势处理设置电脑的题目详解的细致内容,更多请关注ki4网别的相干文章!