一、服务器端
1. 实例化并设置socket实例对象
a.竖立ip地点和端口
b.绑定监听地点
c.设置一下许可同时接见数
2. 监听衔接
a.经由过程启动一个新的线程实行,如许主线程不会假死(启动线程,所带的参数必需是object范例)
b.应用轮回守候衔接并返回一个担任通信的socket实例
c.返回的socket实例中能够猎取到所衔接客服的IP地点
3. 吸收客服的发送过来的音讯
a.在监听要领中启动一个新的线程实行
b.应用轮回猎取发送过来的音讯,挪用猎取音讯的要领须要通报一个字节变量参数,作为容器。要领返回值为int,示意猎取到的有用字节数
c.假如有用字节数为0则跳出轮回
d.吸收到音讯给客服的返回音讯
4. 控制台顺序服务器端代码
using System; using System.Net; using System.Net.Sockets; using System.Text; using System.Threading; namespace ServerSocket { class Program { static void Main(string[] args) { Console.WriteLine("Hello World!"); Socket serverSocket = new Socket(SocketType.Stream, ProtocolType.Tcp); IPAddress ip = IPAddress.Any; IPEndPoint point = new IPEndPoint(ip, 2333); //socket绑定监听地点 serverSocket.Bind(point); Console.WriteLine("Listen Success"); //设置同时衔接个数 serverSocket.Listen(10); //应用线程背景实行监听,不然顺序会假死 Thread thread = new Thread(Listen); thread.IsBackground = true; thread.Start(serverSocket); Console.Read(); } /// <summary> /// 监听衔接 /// </summary> /// <param name="o"></param> static void Listen(object o) { var serverSocket = o as Socket; while (true) { //守候衔接而且竖立一个担任通信的socket var send = serverSocket.Accept(); //猎取链接的IP地点 var sendIpoint = send.RemoteEndPoint.ToString(); Console.WriteLine($"{sendIpoint}Connection"); //开启一个新线程不断吸收音讯 Thread thread = new Thread(Recive); thread.IsBackground = true; thread.Start(send); } } /// <summary> /// 吸收音讯 /// </summary> /// <param name="o"></param> static void Recive(object o) { var send = o as Socket; while (true) { //猎取发送过来的音讯容器 byte[] buffer = new byte[1024 * 1024 * 2]; var effective = send.Receive(buffer); //有用字节为0则跳过 if (effective == 0) { break; } var str = Encoding.UTF8.GetString(buffer,0, effective); Console.WriteLine(str); var buffers = Encoding.UTF8.GetBytes("Server Return Message"); send.Send(buffers); } } } }
二、客户端
1. 实例化并举行衔接socket实例对象
a.竖立ip地点和端口(服务器的IP和端口)
b.与服务器端竖立链接
2. 吸收服务器发送的音讯
a.启动一个新的线程实行
b.应用轮回猎取发送过来的音讯,挪用猎取音讯的要领须要通报一个字节变量参数,作为容器。要领返回值为int,示意猎取到的有用字节数
c.假如有用字节数为0则跳出轮回
3. 给服务器发送音讯
a. 挪用socket对象的send()要领直接发送
4. 控制台顺序客户端代码
using System; using System.Net; using System.Net.Sockets; using System.Text; using System.Threading; namespace SocketClient { class Program { static void Main(string[] args) { Console.WriteLine("Hello World!"); //竖立实例 Socket socketClient = new Socket(SocketType.Stream, ProtocolType.Tcp); IPAddress ip = IPAddress.Parse("192.168.0.111"); IPEndPoint point = new IPEndPoint(ip, 2333); //举行衔接 socketClient.Connect(point); //不断的吸收服务器端发送的音讯 Thread thread = new Thread(Recive); thread.IsBackground = true; thread.Start(socketClient); //不断的给服务器发送数据 int i = 0; while (true) { i++; var buffter = Encoding.UTF8.GetBytes($"Test Send Message:{i}"); var temp = socketClient.Send(buffter); Thread.Sleep(1000); } } /// <summary> /// 吸收音讯 /// </summary> /// <param name="o"></param> static void Recive(object o) { var send = o as Socket; while (true) { //猎取发送过来的音讯 byte[] buffer = new byte[1024 * 1024 * 2]; var effective = send.Receive(buffer); if (effective == 0) { break; } var str = Encoding.UTF8.GetString(buffer, 0, effective); Console.WriteLine(str); } } } }
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