起首说下.Net设置文件中一个潜规则
在设置节点时,关于想要举行存储的参数数据,能够采纳两种体式格局:一种是存储到节点的属性中,另一种是存储在节点的文本中。
由于一个节点能够有许多属性,然则只需一个innertext,而要在顺序中将这两种情势辨别开会带来复杂性。 为了防止这个题目,.net的设置文件只是用属性存储而不运用innertext.
接着,我们来写一个相符这个潜规则的自定义设置文件,轻易测试:
<mailServerGroup provider="www.baidu.com"> <mailServers> <mailServer client="http://blog.csdn.net/lhc1105" address="13232@qq.com" userName="lhc" password="2343254"/> <mailServer client="http://blog345.csdn.net/lhc1105" address="132wdfgdsggtaewg32@qq.com" userName="dfshs水田如雅" password="2334t243的萨芬234254"/> <mailServer client="http://blog436.csdn.net/lhc1105" address="132wdgadsfgdtaewg32@qq.com" userName="sdfhdfs水田如雅" password="23ewrty2343的萨芬234254"/> <mailServer client="http://blo345734g.csdn.net/lhc1105" address="132wdgdfagdstaewg32@qq.com" userName="sdfher水田如雅" password="23erwt43的萨芬234254"/> </mailServers> </mailServerGroup>
接着,我们来写响应的处置惩罚类,这里我们由内向外来写:
起首是最内层的mailServer:
/// <summary> /// Class MailServerElement:用于映照mailServer节点,这里是现实存储数据的处所; /// </summary> /// <remarks>Editor:v-liuhch CreateTime:2015/6/27 21:51:57</remarks> public sealed class MailServerElement : ConfigurationElement //设置文件中的设置元素 { /// <summary> /// Gets or sets the client. /// </summary> /// <value>The client.</value> /// <remarks>Editor:v-liuhch CreateTime:2015/6/27 22:05:40</remarks> [ConfigurationProperty("client", IsKey = true, IsRequired = true)] //client是必需的key属性,有点儿主键的意义,比方,假如定义多个client雷同的节点,轮回读取的话就只读取到末了一个值 public string Client { get { return this["client"] as string; } set { this["client"] = value; } } /// <summary> /// Gets or sets the address. /// </summary> /// <value>The address.</value> /// <remarks>Editor:v-liuhch CreateTime:2015/6/27 22:05:38</remarks> [ConfigurationProperty("address")] public string Address { get { return this["address"] as string; } set { this["address"] = value; } } /// <summary> /// Gets or sets the name of the user. /// </summary> /// <value>The name of the user.</value> /// <remarks>Editor:v-liuhch CreateTime:2015/6/27 22:05:35</remarks> [ConfigurationProperty("userName")] public string UserName { get { return this["userName"] as string; } set { this["userName"] = value; } } /// <summary> /// Gets or sets the password. /// </summary> /// <value>The password.</value> /// <remarks>Editor:v-liuhch CreateTime:2015/6/27 22:05:33</remarks> [ConfigurationProperty("password")] public string Password { get { return this["password"] as string; } set { this["password"] = value; } } }
接着是mailServers,它是一个mailServer的鸠合:
/// <summary> /// Class MailServerCollection:映照mailServers节点,为一个鸠合类,别的还包含了许多对节点的操作要领,大部分继续自ConfigurationElementCollection /// </summary> /// <remarks>Editor:v-liuhch CreateTime:2015/6/27 21:52:00</remarks> public sealed class MailServerCollection : ConfigurationElementCollection { /// <summary> /// 猎取 <see cref="T:System.Configuration.ConfigurationElementCollection" /> 的范例。 /// </summary> /// <value>The type of the collection.</value> /// <returns>此鸠合的 <see cref="T:System.Configuration.ConfigurationElementCollectionType" />。</returns> /// <remarks>Editor:v-liuhch CreateTime:2015/6/27 22:05:08</remarks> public override ConfigurationElementCollectionType CollectionType { get { return ConfigurationElementCollectionType.BasicMap; } } /// <summary> /// 当在派生的类中重写时,建立一个新的 <see cref="T:System.Configuration.ConfigurationElement" />。 /// </summary> /// <returns>新的 <see cref="T:System.Configuration.ConfigurationElement" />。</returns> /// <remarks>Editor:v-liuhch CreateTime:2015/6/27 22:05:03</remarks> protected override ConfigurationElement CreateNewElement() { return new MailServerElement(); } /// <summary> /// 在派生类中重写时猎取指定设置元素的元素键。 /// </summary> /// <param name="element">要为其返回键的 <see cref="T:System.Configuration.ConfigurationElement" />。</param> /// <returns>一个 <see cref="T:System.Object" />,用作指定 <see cref="T:System.Configuration.ConfigurationElement" /> 的键。</returns> /// <remarks>Editor:v-liuhch CreateTime:2015/6/27 22:04:51</remarks> protected override object GetElementKey(ConfigurationElement element) { return (element as MailServerElement).Client; } /// <summary> /// 猎取在派生的类中重写时用于标识设置文件中此元素鸠合的称号。 /// </summary> /// <value>The name of the element.</value> /// <returns>鸠合的称号;否则为空字符串。默认值为空字符串。</returns> /// <remarks>Editor:v-liuhch CreateTime:2015/6/27 23:41:40</remarks> protected override string ElementName { get { return "mailServer"; } } /// <summary> /// 猎取鸠合中的元素数。 /// </summary> /// <value>The count.</value> /// <returns>鸠合中的元素数。</returns> /// <remarks>Editor:v-liuhch CreateTime:2015/6/27 22:08:24</remarks> public new int Count { get { return base.Count; } } /// <summary> /// 猎取或设置此设置元素的属性、特征或子元素。 /// </summary> /// <param name="index">The index.</param> /// <returns>MailServerElement.</returns> /// <remarks>Editor:v-liuhch</remarks> public MailServerElement this[int index] { get { return BaseGet(index) as MailServerElement; } set { if (BaseGet(index) != null) { BaseRemoveAt(index); } BaseAdd(index, value); } } /// <summary> /// 猎取或设置此设置元素的属性、特征或子元素。 /// </summary> /// <param name="Name">The name.</param> /// <returns>MailServerElement.</returns> /// <remarks>Editor:v-liuhch</remarks> new public MailServerElement this[string Name] { get { return BaseGet(Name) as MailServerElement; } } /// <summary> /// Indexes the of. /// </summary> /// <param name="element">The element.</param> /// <returns>System.Int32.</returns> /// <remarks>Editor:v-liuhch CreateTime:2015/6/27 22:24:16</remarks> public int IndexOf(MailServerElement element) { return BaseIndexOf(element); } /// <summary> /// Adds the specified element. /// </summary> /// <param name="element">The element.</param> /// <remarks>Editor:v-liuhch CreateTime:2015/6/27 22:26:06</remarks> public void Add(MailServerElement element) { BaseAdd(element); } /// <summary> /// Removes the specified element. /// </summary> /// <param name="element">The element.</param> /// <remarks>Editor:v-liuhch CreateTime:2015/6/27 22:27:01</remarks> public void Remove(MailServerElement element) { if (BaseIndexOf(element) > 0) { BaseRemove(element.Client); } } /// <summary> /// Removes at. /// </summary> /// <param name="index">The index.</param> /// <remarks>Editor:v-liuhch CreateTime:2015/6/27 22:33:29</remarks> public void RemoveAt(int index) { BaseRemoveAt(index); } /// <summary> /// Removes the specified client. /// </summary> /// <param name="client">The client.</param> /// <remarks>Editor:v-liuhch CreateTime:2015/6/27 22:34:04</remarks> public void Remove(string client) { BaseRemove(client); } /// <summary> /// Clears this instance. /// </summary> /// <remarks>Editor:v-liuhch CreateTime:2015/6/27 22:34:29</remarks> public void Clear() { BaseClear(); } }
末了是最外层的group:
/// <summary> /// Class MailServerSection 为进口: /// </summary> /// <remarks>Editor:v-liuhch CreateTime:2015/6/27 21:41:02</remarks> public class MailServerSection : ConfigurationSection //继续设置文件中节 { /// <summary> /// Gets the provider.:映照mailServerGroup节点的provider /// </summary> /// <value>The provider.</value> /// <remarks>Editor:v-liuhch CreateTime:2015/6/27 22:05:59</remarks> [ConfigurationProperty("provider", IsKey = true)] public string provider { get { return this["provider"] as string; } } /// <summary> /// Gets or sets the mail servers.:映照新增加的节点mailServers节点;这个节点下还包含了若干个mailServer节点,因而它是一个鸠合类 /// </summary> /// <value>The mail servers.</value> /// <remarks>Editor:v-liuhch CreateTime:2015/6/27 22:05:56</remarks> [ConfigurationProperty("mailServers", IsDefaultCollection = false)] public MailServerCollection MailServers { get { return this["mailServers"] as MailServerCollection; } set { this["mailServers"] = value; } } }
一样,关联处置惩罚类和节点:
<section name="mailServerGroup" type="继续ConfigurationSection基类.MailServerSection,继续ConfigurationSection基类"/> </configSections>
以后做个测试:
class Program { static void Main(string[] args) { Test(); } /// <summary> /// Tests this instance.:读取节点值示例 /// </summary> /// <remarks>Editor:v-liuhch CreateTime:2015/6/27 23:04:53</remarks> private static void Test() { MailServerSection mailSection = (MailServerSection)ConfigurationManager.GetSection("mailServerGroup"); Console.WriteLine("MailServerSection 的provider属性值:"+mailSection.provider); foreach (MailServerElement config in mailSection.MailServers) { Console.WriteLine("----------------------------------"); Console.WriteLine("client值为:"+config.Client); Console.WriteLine("address值为:"+config.Address); Console.WriteLine("username值为:"+config.UserName); Console.WriteLine("password值为:"+config.Password); Console.WriteLine("----------------------------------"); } Console.ReadKey(); } }
原本还想传张效果图,然则网速慢,算啦,喜好玩儿的童鞋本身run下效果。。。。。
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